Mar 15, 2006, 07:00 PM // 19:00
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#2
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Desert Nomad
Join Date: Aug 2005
Location: Boston, MA
Guild: Blood Of Orr [BoO]
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Trappers don't actually need a lot of energy. They can get anywhere from 40-50 energy thanks to the so called "trapper staff" which gives +18 energy.
With max wilderness survival and 13 expertise (or higher with other runes) and QZ+EW any trapper should have more than enough energy.
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Mar 15, 2006, 07:06 PM // 19:06
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#3
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Academy Page
Join Date: Dec 2005
Location: napping some where in Snake Dance
Guild: The Alliance of the Dark Gate
Profession: W/Mo
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technically it would work, if you could find a group to support you, with a rangers expertis the casting cost is cut down a bunch. but yes i believe it would work, if your trapping uw armor doesnt really matter if you drop enouph traps and the puller knows how to group the targets
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Mar 15, 2006, 07:16 PM // 19:16
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#4
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Banned
Join Date: Dec 2005
Location: Belgium
Guild: [ROSE]
Profession: A/
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where's the res signet?
oh and energy.....don't worry about that, R/x's have expertise, wich is much better than energy storage.., also, they can get 16 ws
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Mar 16, 2006, 05:21 AM // 05:21
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#6
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Grotto Attendant
Join Date: May 2005
Location: in the midline
Profession: E/Mo
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Why would you use ele to trap???
You miss out on Oath Shot. You miss out on expertise. You miss out n 16 WS.
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Mar 16, 2006, 07:47 AM // 07:47
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#7
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Krytan Explorer
Join Date: Aug 2005
Location: N.Z.
Guild: _
Profession: P/
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It would work.Idon't think it will work too well as a solo but Its nice to see people trying new things.
The thing is there is no point investing in energy storage instead of expertise because expertise at lvl 13 and a 50 energy ranger just has more energy.You might be better served doing r/e with those air spells.
I do like bringing along those air magic spells they could be effective for finishing off monsters.
Here is something to try: bring along eruption and cast it just before the aataxe/smites fall onto the traps that could be quite effective.
quite often i have been in a group that failed because the traps have just missed killing the monsters and there is no where to run.
Give eruption and/or obsidian flame a go as either r/e or e/r i would take you along dunno about half those other stiffs in toa though >_>
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Mar 17, 2006, 05:19 AM // 05:19
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#8
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Grotto Attendant
Join Date: May 2005
Location: in the midline
Profession: E/Mo
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Quote:
Originally Posted by bleh
Here is something to try: bring along eruption and cast it just before the aataxe/smites fall onto the traps
Give eruption and/or obsidian flame a go as either r/e or e/r i would take you along dunno about half those other stiffs in toa though >_>
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Obsidian flame: yes.
Eruption: NO. AOE update causes the monsters to run like madmen.
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Mar 17, 2006, 05:42 AM // 05:42
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#9
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Krytan Explorer
Join Date: Aug 2005
Location: N.Z.
Guild: _
Profession: P/
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Quote:
Originally Posted by LifeInfusion
Obsidian flame: yes.
Eruption: NO. AOE update causes the monsters to run like madmen.
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Yes the runnign is a problem but if you time it right like when they run from the first aoe you might be able to optimise it. but i guess the only way is to try, 1k gold. Ob flame would be good for taking them down from like 1/5 hp
ward against foes might help if you cast it aroung your traps for more aoe damage before they run off, unlike people in RA wuhahahha.
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Mar 17, 2006, 04:42 PM // 16:42
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#10
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Frost Gate Guardian
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Wouldnt they already run from the traps anyways?
Ward against foes sounds like a good idea.
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Mar 17, 2006, 07:26 PM // 19:26
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#11
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Frost Gate Guardian
Join Date: Oct 2005
Location: New Jersey
Guild: The Adventurer's Society [TAS]
Profession: Me/N
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Tip #1: Don't trap with eles.
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Mar 18, 2006, 01:09 AM // 01:09
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#12
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Frost Gate Guardian
Join Date: Mar 2006
Location: Oregon
Guild: Fiery Knights [FK]
Profession: E/
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I have tried a different trapping build with my ele, and it proved to work
I did go along with a couple other "expert" trappers
All I brought along was a couple traps (dust and flame i think) and the rest went into nuking so if they didn't die from the traps I could kill them quickly
It is possible, but you will be much more effective with a ranger
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Mar 18, 2006, 05:08 AM // 05:08
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#13
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Krytan Explorer
Join Date: Aug 2005
Location: N.Z.
Guild: _
Profession: P/
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Quote:
Originally Posted by The_Janitor
Tip #1: Don't trap with eles.
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It may not work as well as ranger but ranger sure gets boring as hell, so why not?
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Mar 19, 2006, 11:11 AM // 11:11
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#14
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Jungle Guide
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Quote:
Originally Posted by bleh
It may not work as well as ranger but ranger sure gets boring as hell, so why not?
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Because its really, really stupid.
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Mar 19, 2006, 10:03 PM // 22:03
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#15
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über těk-nĭsh'ən
Join Date: Jan 2006
Location: Canada
Profession: R/
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you might be able to combine that with a warder and add in healing spring to heal your team. use ward as a warder, and the traps to give those warriors a nice surprise. well, at least for a little while...
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Mar 20, 2006, 12:14 AM // 00:14
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#16
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Desert Nomad
Join Date: Nov 2005
Location: United Kingdom
Profession: Me/
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My guild often run trapper groups in UW (3 man) using one E/R or a N/R for a refreshing change and they are quite efficient if you know what your doing so no, its not "realy, realy stupid".
You shouldn't dis anything till you try it yourself. Any origionality in this gaem should be welcomed with open arms as too many people use the exact same builds.
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Mar 20, 2006, 12:20 AM // 00:20
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#17
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Banned
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Before I took my 6 month long break from Guild Wars I had an Ele that I got bored with, so I turned her into and E/R and made her a ~100 energy Trapper. I trapped for with her then deleted her out of boredom.
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Mar 20, 2006, 12:26 AM // 00:26
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#18
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Aquarius
Join Date: Jun 2005
Location: Somewhere between Boardwalk and Park Place
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The thing is, most people aim for efficiency, not change. Rangers are simply the most efficient trappers, period. Not only can they max out their attributes in WS, but the rate at which they can trap is innately greater than that of an elementalist with no energy management skills, as expertise allows you to use those traps more frequently. A single pip of energy regen won't really make up for that.
That said, sure, an E trapper would work. It just wouldn't work as well as a Ranger trapper, and there's simply not much you can do to fix that.
If you really want to improve this setup, though, take out lightning orb. Its cost is high, its cast time long, and it's simply a bad spell to use if you're aiming for crowd control. If you want to control groups, get an aoe skill, or if you want to take on single targets, use a skill like obsidian flame to deal direct damage or blind them with blinding flash to continue trapping.
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Mar 20, 2006, 09:00 AM // 09:00
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#19
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Jungle Guide
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Quote:
Originally Posted by isamu kurosawa
My guild often run trapper groups in UW (3 man) using one E/R or a N/R for a refreshing change and they are quite efficient if you know what your doing so no, its not "realy, realy stupid".
You shouldn't dis anything till you try it yourself. Any origionality in this gaem should be welcomed with open arms as too many people use the exact same builds.
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Without wanting to sound too troll-like, congratz on your original build. Its not very good.
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Mar 21, 2006, 03:16 AM // 03:16
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#20
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Grotto Attendant
Join Date: May 2005
Location: in the midline
Profession: E/Mo
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Ele trapper isn't original, just not used due to low efficiency.
You have more energy but
-spend more per trap
-no anti-interrupts from secondary/primary
-max 12 WS
-can't use oath shot more or less
-lower armor
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